I gave the demo of Aggelos a short run on my weekly indie game series Games and CHiLL. I enjoyed it! Very solid mechanics and it feels great to control! Looking forward to seeing a full release!
A downloadable game for Windows
AGGELOS is a retro ActionRPG demo.
In this demo, you'll explore the world, searching for the princess, but to achieve your goal, you'll have to fight, earn experience and acquire the two essences required to beat Lord Vammer.
Collect items, solve enigmas, and help the world's inhabitants to succeed on your mission.
Note: the AGGELOS demo is only playable on PC systems.
If your pad is not working properly with the game, please try installing the joytokey : http://joytokey.net/en/download
A game by Wonderboy Bobi, Storybird - 2016
|Published||1 year ago|
|Authors||STORYBIRD, wonderboy bobi|
|Tags||2D, 8-bit, Action, Action-Adventure, Action RPG, hardcore, Pixel Art, Platformer, Retro, rpg|
|Average duration||A few seconds|
|Inputs||Keyboard, XBox 360 controllers, Gamepad (any)|
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I couldn't find a way to rebind the controls on keyboard. PLEASE add a way to do this—ESDF to move and IO to attack and jump feels unnatural for most people.
It's a very good game i want to spend lot of time on it !!!!!!
I enjoyed a lot. A promising metroidvania.
Its like a 2-D Legend of Zelda
Hmm odd i press enter but when i get to the first dialogue i cant do anything.. Please help cause id love to try this
Same thing happened to me I got it to work going and fiddleing in options before starting the main game. :) :P
Please inform us when your game is finished. I'd love to play it!
Love the combat and art style!
This game looks great, you seem to be doing great work!
Is there any more news on Eon, though? I love SOTB and really want to see this game finished!
Thanks, Eon is one of the most important project to me. But I need my society to grow up before :/
This is a fun game. Cannot wait to play the next update. Keep it up.
FIRE PORTALS FAIL SOMETIMES BUT I REALLY LIKE THIS GAME
[Long Comment Warning]
I downloaded this game only yesterday, but I'm already liking it a lot! The level design is nice, the puzzles aren't too ridiculous (so far), and the game is challenging, but FAIR, which I really appreciate. It shares some similarities to Shovel Knight, but I suppose it's inevitable that the two will be compared. This isn't a bad thing, however! I do have some suggestions though, most of which have already been touched on by a few commenters below:
- As retsmuga said, the Living Fireballs are a bit of a pain to deal with, especially in tight hallways. As he also said, an indicator for being underwater would be a nice touch. Something as simple as a little air bubble around the player would probably suffice.
- A better method for executing the Dash attack would be very much appreciated. I think that the double tap thing just leaves too much room for error which could potentially REALLY screw someone over just because they didn't get the command perfect. I would suggest maybe just having it so that you hold in the direction that you want to dash, then perhaps double tap the attack button? Or maybe as tboctavan suggested, have a button dedicated only to the Dash. I feel as if that would be a bit more intuitive to use.
- Similarly, I think that the Mole Attack could use some tweaking as well. Again, comparing it to Shovel Knight, it would "feel" better if instead of having to re-execute the attack every time you land a hit on a monster or destructible piece of environment, it would only reset when you hit the ground.
Other than those few things, I didn't have any real issues with this game. It's well put together, it's challenging but fair, the graphics look very nice and definitely have the NES vibe, and is just a nice game overall. Great work to all the folks involved in putting this game together, and I can't wait to see the full version!
Thanks for this developped comment. It's a good idea to indicate the fact you can't fireball underwater, I will do something.
We had many feedback about the dash excution and arrange this also. And for the mole attack you'll just have to let down plus button pressed to keep doing it in the final version:)
Awesome, I'm really glad to hear that! Thanks for reading everyone's comments and considering their feedback, this game really deserves to be the best it can possibly be. Again, I can't wait to play the full version
Good game. But, a suggestion: a dedicated button for dashing instead of a double tap. Not everyone who plays has the dexterity to pull that off. Myself, having cerebral palsy, lack the nimbleness in my fingers that this maneuver calls for (even on a joypad). I know I am one of many, but I feel like no one ever considers something like this when they make a game double tap to dash or "MASH X TO WIN" type QTEs.
Started playing through the game, wasn't impressed at first, but it's growing on me. I've only just begun discovering the extra abilities, NPC's charm, and fantastic environments, and this game seriously packs a punch.
Great work everybody! I look forward to the full release~
had a hard time learning the controls.
After a bit of trial and error I learned that sdf is for movement and o for jump, i for attack. O_o
Awesome game! love the pixel art, and the level design is very clever. For the most part, the enemies are very well designed, making a really cool gameplay
The purple flowers are a bit hard and frustrating compared to the other enemies, same with the living fireballs. It would be cool if there is an indicator that you can't drown underwater(its a bit weird). When you get the fire power you also get the ability to create portals, in my opinion it makes a bit confusing to have to learn both at the same time.
Absoloutely LOVE the game, really cool retro feel. Would like to get WASD controls soon though, and how do I get pass the iron gate in spooky forrest below the red chest? ;-;